In Counter-Strike 1.6 and Condition Zero, the UMP-45 performs better at range compared to other SMGs, but many other weapons with higher rate of fire can outgun the UMP-45 at close proximity.In 1.6 and Condition Zero after switching weapons or reloading, the first shot of the UMP has perfect accuracy even when running and jumping.When alone and facing multiple enemies at close range, retreat quickly as the low rate of fire and the small magazine capacity of the UMP-45 make this gun less than ideal.When in very close combat, circle-strafe the enemy to take advantage of the UMP-45's low movement penalty in earlier games.Close-range spray is still useful and if a headshot is scored, the opponent will go down quickly.In Source, spraying at an enemy at medium range is not recommended.This should ensure at least one headshot and multiple body hits. Count out a fast "One, two, three" when firing fire at the head starting at "one," pull down and left at "two," putting the crosshair on the target's bicep, and at "three" pull diagonally down across their torso to the waist and hold the crosshairs just to the right of their body.The UMP's spray pattern climbs up and to the right after the first three shots, then further up and hard to the left after the about the sixth. Spray at full-auto when at close to medium range while strafing.Movement speed in hammer units per second Properties Counter-Strike: Global OffensiveĬounter-Strike, Condition Zero and Source Occasionally even outgunning enemies using assault rifle at medium range. Despite this, bots on easy difficulty can effectively use this weapon compared to other weapons due to low recoil and good accuracy, especially in Source. Due to this, bots armed with this weapon are usually only encountered on easy or normal difficulties. This is because on their weapon prefer list, the UMP-45 is not present on their profiles. 45 Tactical, the two will share an ammo pool of 100 rounds as they share the same cartridge.īots, including SMG specialists, never purchase this weapon on higher difficulties. Prior to Global Offensive, if equipped at the same time with the K&M. The weapon also has restricted its ability at range due to a relatively high damage dropoff in Global Offensive at 25% reduction every 500 hammer units, the highest decrease out of all SMGs. ![]() The weapon's magazine capacity is relatively low, and its reload time is relatively long. This however gives it a very controllable recoil, and it also has a very good first shot and moving accuracy. ![]() As with most other SMGs in CS:GO, the UMP-45 awards twice the money for a kill compared to most weapons ($600 in Competitive Mode, $300 in Casual Mode).ĭespite its high damage potential, it has the lowest rate of fire out of all SMGs, and remains so even after a fire rate buff in Global Offensive. Notably the UMP-45 is significantly cheaper than the P90 for CT side, the UMP-45 is the cheapest SMG, and it is also the second cheapest T SMG option. The result is the second highest DPS against armored opponents among the SMGs, only beaten by the P90, and it is a strong choice in eco and anti-eco rounds. Together it is a popular weapon in Global Offensive, having cheapness while also sporting high damage (even higher than the FAMAS and the Galil AR at close range) as well as high armor penetration. It had low armor penetration penetration power before Global Offensive, but a relatively high armor penetration in Global Offensive. In earlier games, the weapon costs $1700, while it has been lowered to $1200 in Global Offensive.īeing an SMG, the UMP-45 is relatively lightweight, but slightly heavier than other SMGs in Global Offensive, tied with P90. Relatively uncommon among players in the older games, its buffs made it more popular in Global Offensive. The UMP-45 is a powerful submachine gun available to both teams.
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